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Human Factors

 

DRM is Useless
Bit Rot
Human Factors
Who is Criminal?
Software Patents
Social Contracts



The Human Factors

Hacking, Cracking and Re-recording

Statistically speaking, there will always be people who will look for a "good deal" - so there will always be a market for pirated copies of copyright works.

Again, statistically speaking, there will always be someone who will try to break DRM or copy the content, even just because of the challenge. This is the "hacker" mentality and it disregards all manner of law and difficulty.

I don't condone it, I just recognize that it exists.

It doesn't matter whether it is brute force, elegance, brilliance or social engineering - the chance of an original digital recording of a desired product remaining securely managed is somewhere between slim and none, no matter what the method or technology. The chance of any recording, original or re-recorded, of a hot commodity being available to anyone who wants it is 100%.

Social Engineering

Somewhere, every DRM system must have a repository where the master key or keys are stored. History has already shown that the weakest factor in even the most technologically security system is the human factor. Secretaries and CEOs leave their passwords taped to their desk or in plain sight, or choose trivial or easily guessed passwords for their workstations. Even companies such as VeriSign, whose product is supposedly high security, have been fooled into issuing digital certificates for legitimate companies (in this case Microsoft) but to bogus people.

The Government Factors

The problem of detailing the government factors around DRM is where to begin and when to stop.

Do I rant that the legislators are a bunch of technological morons, and should not be allowed to deal with anything more complex than the handle on a toilet?

Do I complain about the possibilities (and the proven existence) of back-doors that allow the government to spy on what I do, read and watch?

Do I get worked up over the sell-out of the government to big business over the rights and expectations of the public they are supposed to represent?

Eventually, I expect to comment on all of these things.

The Market Factors

Now we come to the crux of the matter - the fact that the market that supported the distribution of text, audio and video materials prior to the digital/Internet/macro-storage age involved a completely different market from the one that exists now that the digital age is upon us. The old market turned on scarcity and high cost of production and distribution. The new market must deal with easy, cheap copying and low distribution costs.

The Old Market

There are all sorts of things that can be said about the old market. In the case of print media in North America for example, the market was controlled mostly by a small number of national or international companies in each of the major categories: newspaper, magazines, catalogues, etc. plus smaller players either regionally or in each vertical market.

In the case of radio and TV there tended to be major players nationally and minor ones locally. The spread across verticals was much less pronounced since the cost of entry tended to be higher than for print.

In the case of music, and later video, the number of large companies has been very small. Many small companies have come on the scene and either continued as small, "independent labels" with tight, vertical markets or been "one-hit wonders".

Although there is every indication that all of the various big-business media has had its detractors, the current debate mostly brings up the practices of the music recording industry. The movie/video industry may turn out to be somewhat similar, given current indications.

While the digital age is what we are beginning to deal with currently, the fact is that the music industry seems to have a long history of controversy with respect to its dealings with the original artists. This seems to have come somewhat to a head now that there are distribution channels that are no longer big-business controlled as they have been in the pre-digital age.

The picture being portrayed by some of the artists (for example, see Janis Ian's web site) is one of monopoly powers (the publishers) manipulating the markets and the compensations to the detriment of the original artists and the public in general. Artists such as Janis make the point that the marketing might of the record labels, coupled with their stranglehold on the distribution channels effectively denied the independents any access to market in the major categories. Payola (paying radio stations to play select songs to increase ratings which drove sales) was a scandal in the 60s and 70s but is just a way of doing business today - same as hard goods distributors and manufacturers paying for shelf placement in your super market.

This warped and managed (for the benefit of the publishers, not necessarily the artists, and certainly not the consumer) marketing strategy has come up against the open and consumer-driven reality of the free-information era brought on by wide-spread communications infrastructure and culminating with the Internet; a completely new market which is only just being shaped and discovered.

The Transition Market

Today we are in the transition between the old, complicated, expensive, might-makes-right marketing strategies and the open, simple, inexpensive, underdog capable marketing field.

Text publishing is starting to be done by individuals, with their popularity depending largely on their abilities and content, not on their purchased placement on the magazine racks or the coattails they ride upon such as the newspaper empire they write for. What you are reading is an example. The traditional press seems to understand that the added value of the Internet "printing press" is valuable, and has adapted fairly well to the new medium and what it can bring to their empires.

In the music industry, the impact of the Digital/Internet/Portable-storage market has both been more and less than with other media. Due to the fact that the industry's creators seem to be better organized than other media creators, there is a widespread movement for compensation for non-retail copying of their works enshrined in law in a growing number of countries. Here in Canada this is what the Blank Audio Media Levy is all about. This makes it look like the impact of digital copying might be less than if there was no media levy. The fact is that the reliance of the industry on the levy might have blinded it to the possibilities of a completely new market opportunity which might in fact have been of more benefit.

Some of the musicians on the edge of the traditional music industry are finding that the digital revolution is making their advance to market share and profitability far less onerous than it might have been in the traditional market place. In general, it appears that those with talent and who are providing good value for the consumer dollar are finding buyers while those whose product might have found its way to the market place for reasons other than real talent are having a significant negative market impact.

As for video, the fact that the Internet is only just starting to transition into bandwidths that can deal with full motion and full resolution video copies leaves the movie/video industry to expect the worst but possibly be able to learn from the experiences of the print and music industries.

The New Market

During my testimony at the Blank Audio Media Levy hearings I noted that, while CPCC has pegged the compensation for any copy of a musical work at the same rate as that paid to artists for the retail sale of a work, the actual compensation should be 2 orders of magnitude less at least (1/100th) due to the fact that the market was no longer the same market the compensation was originally negotiated in. The limited, physical distribution of content through a controlled and controlling channel is being replaced by the unlimited content distribution Internet and digital copy paradigm.

I expect a real backlash from the purchasing public similar to that suffered by software publishers back in the days of distribution on floppy disk. Back then (not all that long ago, but many have obviously forgotten) the publishers started doing all sorts of things to stop people from being able to copy the floppy that software came on. Laser drilled holes, special software, special disk formats, and all sorts of things meant that Joe Average couldn't make a backup copy of the software he'd purchased and had to beg if the original got destroyed.

The bottom line then was that publishers who used these means started losing customers, fast!

Publishers who recognized that copies of their software were in fact one of the best means of gaining market share (and increasing the number of people who actually bought the program despite the fact that many didn't) started to gain on those who tried to punish their customers in search of the perfect method of denying the ability to copy.

Today, I expect the purchasing public will simply not buy anything that disallows them from using the purchased item the way they want, when and where they want, as easily as they do today. They've already shown that they won't purchase over-priced product when they know how inexpensive it is to produce. The public will simply vote with their dollars and those who recognize this will win.

The band that publishes their own music, sells it online and at concerts, in the quantity their fans want, in a timely and fairly priced manner, will win. They'll publish everything they can - and their fans will buy it all. Nobody will care if people not yet fans somehow get a copy since that may infect them with "fandom" and get them to purchase in the future. This is marketing at its basest.

So, to reiterate, I expect the successful multi-media sellers will:

bulletbe the creators themselves, not a separate publisher/middleman
bulletmake available copies of anything and everything they do - out-takes, screw-ups, first takes, mis-mixes, everything - fans want this stuff, maybe not many of them, but the ones there are will want it and be willing to pay something for it.
bulletbundle their digitally copyable product with something that isn't easily copied (clothing items, cover art, etc.) for "first release" items to get/keep the price up - promoting uniqueness to the fans
bulletproduce copies on demand (no inventory)
bulletsell at a reasonable price - not much above the cost of home-duplication but with better art and quality
bulletkeep everything (except the bundled "unique" items of course) available "forever" so when a new fan decides to purchase, they can get everything they want.
bulletUse auction technology for pricing feedback and to increase first-sales prices

The next few years should be "interesting"

richard

 


 

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Copyright © 1993-2007 Richard C. Pitt - all rights reserved
Updated June 17, 2005